typedef struct _OBJECT_HANDLE_COUNT_ENTRY                                       // 3 / 3 elements; 0x0008 / 0x0010 Bytes
{
    PEPROCESS                   Process;                                        // 0x0000 / 0x0000; 0x0004 / 0x0008 Bytes
    struct                                                                      // 2 / 2 elements; 0x0004 / 0x0004 Bytes
    {
        ULONG32                 HandleCount                                :24; // 0x0004 / 0x0008; Bits:  0 - 23
        ULONG32                 LockCount                                  : 8; // 0x0004 / 0x0008; Bits: 24 - 31
    };
} OBJECT_HANDLE_COUNT_ENTRY, * POBJECT_HANDLE_COUNT_ENTRY;

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